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Time Of War Companion.pdf !exclusive! — Battletech- A

Time Of War Companion.pdf !exclusive! — Battletech- A

A Time of War: The BattleTech RPG Core Rulebook is the primary rulebook for the roleplaying aspect of the BattleTech universe. However, the is a specific supplemental sourcebook designed to expand upon the core rules.

Deep histories for Clan and Inner Sphere characters.

| Mission Type | Pay (C-bills) | Bonus | |--------------|---------------|--------| | Garrison | 2,000 | – | | Raid | 4,000 | +50% if objective destroyed | | Defense | 3,000 | +1,000 per intact allied unit | | Recon | 2,500 | Bonus intel = +1 trait point | BattleTech- A Time Of War Companion.pdf

BattleTech- A Time Of War Companion.pdf Game System: BattleTech (RPG) Publisher: Catalyst Game Labs

New advantages, disadvantages, and specialized skills to further differentiate a stealthy tech-ninja from a frontline combat medic. Enhanced Combat and Equipment Rules A Time of War: The BattleTech RPG Core

Dive deeper into unique backgrounds, including sub-factions, minor Periphery states, and specialized deep-cover intelligence agencies.

The Companion vastly expands the Life Module system introduced in the core rulebook. It provides players with the tools to create highly specific, lore-accurate characters from any era of the BattleTech universe. | Mission Type | Pay (C-bills) | Bonus

Clan roleplaying is notoriously complex due to their rigid caste system and unique trial rituals. The Companion demystifies this by offering clear mechanical guidelines for Trials of Position, Refusal, and Grievance, allowing players to accurately roleplay Trueborn and Freeborn warriors.

Rules for designing and tracking player-owned mercenary units, pirate bands, corporate security forces, or noble houses.

The weapons section is particularly noteworthy for its focus on "slug throwers" and personal sidearms. While the core book might have left players choosing between generic "pistol" or "rifle," the Companion introduces specific manufacturers and models from across the Inner Sphere. This adds immense flavor; a player isn't just carrying a gun, they are carrying a Hawk Eagle from the Free Worlds League, or a Sunbeam laser pistol. This granularity appeals to the lore-hounds who know that a weapon's origin can tell a story about a character's past.