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Allocating time and money to upgrade the house and unlock new areas.

Elias had a choice. He could retreat to his tin box and survive, or he could help Misarmor defend the only "home" left in the wastes.

One of the standout features is the ability to build and customize a home. This isn't just about aesthetics; building a home provides a safe haven from the desert's dangers, including wildlife and harsh weather conditions.

Inside, the lights flickered to life. A holographic caretaker—a ghost in a blue uniform—flickered and said, “Welcome home, Administrator. It has been 7,842 days since your last visit.”

Durable exterior materials:

Insulation & detailing:

"A Home in the Desert" is a survival game that challenges players to survive and thrive in a desert environment. The game focuses on gathering resources, crafting tools, and building shelter, all while fending off the dangers that lurk in the desert. Developed by Misarmor, the game is a testament to the capabilities of solo developers in creating engaging and complex game worlds.

: If you're a fan of relaxing games, building simulations, or desert adventures, I recommend giving "A Home in the Desert" a try. Be prepared for some minor rough edges, but enjoy the experience nonetheless!

I can provide tailored gameplay strategies or troubleshooting tips based on your setup! Share public link

In the realm of indie games, few titles have managed to capture the essence of survival and exploration as effectively as "A Home in the Desert" by Misarmor. Released in its v0.4.5 version, this game has been steadily gaining attention for its unique blend of crafting, exploration, and survival mechanics set against the backdrop of a harsh desert environment. This piece aims to dive deep into the game's features, gameplay, and overall experience, providing both new players and seasoned gamers with a thorough understanding of what "A Home in the Desert" has to offer.

: Keep a close eye on conditional greyed-out menu options. These are almost always tied to specific active quests (like Riley's arcs) and will tell you exactly what criteria you are missing. 5. How to Download and Support the Developer

The game currently scores a on certain aggregated rating sites, described as "average." One reviewer noted that while it is "somewhat funny sometimes but overall kinda lacking," it also "doesn't dive into many stereotypes but doesn't do anything all that well either". This suggests that while the game excels at its specialized themes, it does not stand out significantly in terms of general writing or art style compared to its mainstream peers.

The journey was a litany of small horrors. A pack of glass-skinned skitterers tracked them for a day until Sorya detonated a sonic flare. Kaelen’s left boot delaminated, and he walked the last ten klicks wrapped in scrap leather and spite. Twice, they found skeletons—other seekers who had chased the same rumor and lost.

| Version | Key Features & Changes | Notes | | :--- | :--- | :--- | | v0.4.5 | Interface overhaul, quick travel, new management tools, environment re-renders, tutorial added. | A major feature and polish update. | | v0.5 | New quests for Eve and Sheila (bedroom renovation), new pop event system, Alice's lust system, redesigned dialogue UI. | Focused on expanding content and character systems. |

The developer utilizes specific platforms tailored for independent adult-oriented content to manage distribution and community engagement.

: The narrative relies heavily on the isolation of the desert to build tension and intimacy between the characters. Share public link


A Home in the Desert -v0.4.5- By Misarmor

A Home in the Desert -v0.4.5- By Misarmor

A Home in the Desert -v0.4.5- By Misarmor

A Home in the Desert -v0.4.5- By Misarmor

A Home in the Desert -v0.4.5- By Misarmor

A Home in the Desert -v0.4.5- By Misarmor



A Home in the Desert -v0.4.5- By Misarmor
Viral: A Modern Call of Cthulhu Scenario $12.95 $7.77
Publisher: Chaosium
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by Taylor D. [Verified Purchaser] Date Added: 01/24/2023 10:51:36

My players are loving it, and I love running it! I'm literally in the middle of running it, but I just had to write this review while it was fresh in my mind. Here's what I have to say after 1 of 2 sessions!

The Book: Really well organized, sucinct, and an awesome narrative. It's very tight and logically structured with some pretty awesome artwork all over! The updated content found in the Unredacted version (you get both PDFs) is very logical and a natural prologue AND ending. As a DM who runs pretty much exclusively online, the PDF version is perfect. Hyperlinked, annotatable, and with all of the handouts and pre-gen sheets listed seperately. Very nice!

The Game: The first session I ran started from Perla and ended at the hospital, running for about 4 hours with a 5-10 minute break every hour and a half. Like most Call of Cthulhu scenarios, there is little (I would honestly say "no") combat, which has been fine for my players. I run for a really diverse group of players, from folks who have been playing for decades to folks who only started playing a few months ago, and each of them said SEPERATELY that this first session was the most fun AND fear they've ever experienced in a TTRPG session EVER. I would say that I set the tone at more comedy-leaning than serious, but as we've spent more time on the island, it's suddenly not all "just a prank" anymore. I didn't anticipate this, not going to lie, so I would like to emphasize the importance of a session 0, even for a oneshot, even with players you run for regularly, as I had a few moments with my players that I'm glad we hashed out before the session because it only allowed them to have even more fun.

Some themes/concepts I would warn the players about are: Loss of player agency (BEYOND the usual insanity mechanics of Call of Cthulhu), possible player in-fighting or betrayal, bugs (so many bugs.....), close encounters with the dead...And if you're thinking to yourself, "Duh, those things are just in CoC games!" I'd like to remind you that no one is too cool to learn the rules and boundaries. Have the "no-brainer" talk now so they can enjoy the game to its fullest later. You won't regret it.

The Handouts/Pre-Gens: My players LOVE the Spektral Krew. They're simultaneously people my players would never create AND people we've all definitely met in person. I think everyone puts their own unexpected "flavor" on their version of the Krew, so you'll end up with a unique experience for everyone you run it for! My one and only complaint is that I think the concept of "the taint" is amazing, but could be even MORE amazing if it was, to some degree, hidden from the players (with their consent--see above). From what I'm noticing, their exposure is rising pretty slowly, but as they all slowly get sicker and sicker, that fear of like, "oh my god what's happening to us" is continuing to grow, and I can't wait for them to hit the climax. I'd love a version of the character sheets without the exposure tracker

Overall, this is honestly my favorite scenario I've run so far, and I look forward to finishing it out! Am eagerly awaiting the sequel--keep up the amazing work!



Rating:
[5 of 5 Stars!]
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Viral: A Modern Call of Cthulhu Scenario
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