To Mcaddon - Convert Jar
The project is focused on an “MVP” (Minimum Viable Product) that targets simple block conversions. More complex conversions (items, entities, and advanced logic) are planned for future releases. An end‑to‑end test – converting a simple copper block mod into a working .mcaddon – is actively being validated within the project’s GitHub issues.
The resulting ZIP will contain both the resource pack and behavior pack folders.
There are two primary ways to handle this conversion, ranging from using automated tools to manual porting. Convert Jar To Mcaddon
"format_version": "1.20.0", "minecraft:item": "description": "identifier": "mymod:custom_sword" , "components": "minecraft:damage": 7, "minecraft:hand_equipped": true, "minecraft:max_stack_size": 1, "minecraft:enchantable": "slot": "sword", "value": 10
: Ensure your mod's files are in the correct location within the .zip file. Typically, for a mod, you might place your mod's .mcpack files or other assets directly in the root or in a subfolder. The project is focused on an “MVP” (Minimum
Select both the Resource Pack folder and Behavior Pack folder. Compress them together into a single file. Rename the file extension from .zip to .mcaddon .
Double-click the file to automatically import it into Minecraft Bedrock Edition. Method 3: Using Community Converters The resulting ZIP will contain both the resource
If direct JAR-to-MCADDON conversion isn't feasible for your use case, consider these alternatives.